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Searched refs:EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
Deglext.h311 #define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 macro
/external/mesa3d/include/EGL/
Deglext.h999 #define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 macro
/external/swiftshader/include/EGL/
Deglext.h1068 #define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 macro