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Searched refs:EGL_DEQUEUE_READY_TIME_ANDROID (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/egl/
DteglGetFrameTimestampsTests.cpp71 #define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B macro
191 frameTimes->dequeueReady = getTimestamp(EGL_DEQUEUE_READY_TIME_ANDROID, map, supportedValues); in populateFrameTimes()
534 timestamps[EGL_DEQUEUE_READY_TIME_ANDROID] = TimestampInfo(true, false, 0); in executeForConfig()
/external/swiftshader/include/EGL/
Deglext.h514 #define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B macro