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Searched refs:EGL_DISPLAY_SCALING (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
Degl.h199 #define EGL_DISPLAY_SCALING 10000 macro
/external/swiftshader/src/OpenGL/libEGL/
DSurface.cpp298 …pixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect … in WindowSurface()
/external/mesa3d/include/EGL/
Degl.h185 #define EGL_DISPLAY_SCALING 10000 macro
/external/swiftshader/include/EGL/
Degl.h185 #define EGL_DISPLAY_SCALING 10000 macro
/external/deqp/framework/egl/wrapper/
DeglwEnums.inl45 #define EGL_DISPLAY_SCALING 10000 macro
DeglwEnumsC.inl45 #define EGL_DISPLAY_SCALING 10000 macro
/external/deqp/modules/egl/
DteglResizeTests.cpp462 const int inchPer10km = 254 * EGL_DISPLAY_SCALING; in getNativePixelsPerInch()