Searched refs:EGL_READ (Results 1 – 16 of 16) sorted by relevance
53 #define EGL_READ 0x305A macro158 case EGL_READ: in CurrentSurface()208 auto rsurface = TLSCurrentObjects::CurrentSurface(EGL_READ); in context_restorer()
177 case EGL_READ: return "EGL_READ";
228 #define EGL_READ 0x305A macro
42 auto rsurface = eglGetCurrentSurface(EGL_READ); in context_restorer()
45 auto rsurface = eglGetCurrentSurface(EGL_READ); in context_restorer()
103 #define EGL_READ 0x305A macro
148 const EGLContext gotReadSurface = eglGetCurrentSurface(EGL_READ); in executeForContext()
108 #define EGL_READ 0x305A macro
180 EGLSurface currentReadSurface = eglGetCurrentSurface(EGL_READ); in Initialize()208 EGLSurface currentReadSurface = eglGetCurrentSurface(EGL_READ); in Uninitialize()
977 if(readdraw == EGL_READ) in GetCurrentSurface()
1521 case EGL_READ: in eglGetCurrentSurface()