Searched refs:EGL_RGB_BUFFER (Results 1 – 13 of 13) sorted by relevance
70 conf->ColorBufferType = EGL_RGB_BUFFER; in _eglInitConfig()178 EGL_RGB_BUFFER },320 if (val != EGL_RGB_BUFFER && val != EGL_LUMINANCE_BUFFER) in _eglValidateConfig()391 case EGL_RGB_BUFFER: in _eglValidateConfig()616 STATIC_ASSERT(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER); in _eglCompareConfigs()623 if (conf1->ColorBufferType == EGL_RGB_BUFFER) { in _eglCompareConfigs()
122 mColorBufferType = EGL_RGB_BUFFER; in Config()214 static_assert(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER, ""); in operator ()()302 static_assert(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER, ""); in operator ()()
108 case EGL_RGB_BUFFER: return 0; in getColorBufferTypeRank()183 case EGL_RGB_BUFFER: in compareColorBufferBits()299 …rules[EGL_COLOR_BUFFER_TYPE] = AttribRule(EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER, CRITERIA_EXAC… in getDefaultRules()
294 const bool isRGBBuffer = value == EGL_RGB_BUFFER; in checkColorBufferType()454 if (colorBufferType == EGL_RGB_BUFFER) in executeTest()
380 static const EGLint types[] = { EGL_RGB_BUFFER, EGL_LUMINANCE_BUFFER }; in getBufferType()
187 case EGL_RGB_BUFFER: return "EGL_RGB_BUFFER";
138 #define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */ macro
159 _eglSetConfigKey(&conf->base, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER); in haiku_add_configs_for_visuals()
197 #define EGL_RGB_BUFFER 0x308E macro
138 #define EGL_RGB_BUFFER 0x308E macro
233 value = EGL_RGB_BUFFER; in dri2_add_config()