Searched refs:ELECTED_VALUE (Results 1 – 1 of 1) sorted by relevance
38 static const deUint32 ELECTED_VALUE = 42u; variable104 case ELECTED_VALUE: in checkVertexPipelineStagesSubgroupElectNoSSBO()130 case ELECTED_VALUE: in checkVertexPipelineStagesSubgroupElect()415 electedValue << ELECTED_VALUE; in initFrameBufferPrograms()1371 << " value = " << ELECTED_VALUE << ";\n" in initPrograms()1373 << " uvec4 bits = bitCount(sharedMemoryBallot(value == " << ELECTED_VALUE << "));\n" in initPrograms()1399 << " result[gl_VertexIndex] = " << ELECTED_VALUE << ";\n" in initPrograms()1433 << " result[gl_PrimitiveID] = " << ELECTED_VALUE << ";\n" in initPrograms()1469 << " result[gl_PrimitiveID * 2 + uint(gl_TessCoord.x + 0.5)] = " << ELECTED_VALUE << ";\n" in initPrograms()1502 << " result[gl_PrimitiveIDIn] = " << ELECTED_VALUE << ";\n" in initPrograms()[all …]