Searched refs:EResTexture (Results 1 – 5 of 5) sorted by relevance
/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | iomapper.cpp | 590 …return reserveSlot(set, getBaseBinding(EResTexture, set) + type.getQualifier().layoutBinding, numB… in resolveBinding() 608 return getFreeSlot(set, getBaseBinding(EResTexture, set), numBindings); in resolveBinding() 694 … return reserveSlot(set, getBaseBinding(EResTexture, set) + type.getQualifier().layoutBinding); in resolveBinding() 709 return getFreeSlot(set, getBaseBinding(EResTexture, set)); in resolveBinding()
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D | ShaderLang.cpp | 1750 void TShader::setShiftTextureBinding(unsigned int base) { setShiftBinding(EResTexture, base); } in setShiftTextureBinding()
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D | Intermediate.cpp | 3908 case EResTexture: return "shift-texture-binding"; in getResourceName()
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/external/deqp-deps/glslang/glslang/Public/ |
D | ShaderLang.h | 372 EResTexture, enumerator
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/external/deqp-deps/glslang/StandAlone/ |
D | StandAlone.cpp | 545 ProcessBindingBase(argc, argv, glslang::EResTexture); in ProcessArguments()
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