Searched refs:EldNone (Results 1 – 6 of 6) sorted by relevance
235 postDepthCoverage(false), depthLayout(EldNone), depthReplacing(false),605 if (depthLayout != EldNone) in setDepth()
207 if (depthLayout == EldNone) in mergeModes()
1459 if (depthLayout != EldNone) in output()
3998 if (publicType.layoutDepth != EldNone) { in redeclareBuiltinVariable()4826 …for (TLayoutDepth depth = (TLayoutDepth)(EldNone + 1); depth < EldCount; depth = (TLayoutDepth)(de… in setLayoutQualifier()6172 if (identifier != "gl_FragDepth" && publicType.shaderQualifiers.layoutDepth != EldNone) in declareVariable()
386 EldNone, enumerator1148 layoutDepth = EldNone; in init()
6978 …for (TLayoutDepth depth = (TLayoutDepth)(EldNone + 1); depth < EldCount; depth = (TLayoutDepth)(de… in setLayoutQualifier()