Searched refs:EmitNoIndirectInput (Results 1 – 8 of 8) sorted by relevance
138 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true; in brw_compiler_create()158 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false; in brw_compiler_create()159 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false; in brw_compiler_create()163 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false; in brw_compiler_create()
528 if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput) in brw_nir_no_indirect_mask()
271 fs_options->EmitNoIndirectInput = true; in i915CreateContext()
148 if (options->EmitNoIndirectInput) in visit_enter()
3036 if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput in _mesa_ir_link_shader()3040 options->EmitNoIndirectInput, in _mesa_ir_link_shader()
293 options->EmitNoIndirectInput = in st_init_limits()
6957 if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput || in st_link_shader()6960 options->EmitNoIndirectInput, in st_link_shader()
3133 GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */ member