Searched refs:EvqFragmentIn (Results 1 – 5 of 5) sorted by relevance
364 EvqFragmentIn, // Fragment shader input enumerator449 case EvqFragmentIn: return "in"; break; in getQualifierString()
58 case EvqFragmentIn: in IsVaryingIn()356 case EvqFragmentIn: message = "can't modify an input"; break; in lValueErrorCheck()2887 if(storageQualifier == EvqFragmentIn) { in joinInterpolationQualifiers()
672 case EvqFragmentIn: in visitSymbol()2855 case EvqFragmentIn: return sw::Shader::PARAMETER_INPUT; in registerType()2913 case EvqFragmentIn: return varyingRegister(operand); in registerIndex()
964 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn;
3639 …m.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn; in yyparse()