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Searched refs:EvqFragmentIn (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DBaseTypes.h364 EvqFragmentIn, // Fragment shader input enumerator
449 case EvqFragmentIn: return "in"; break; in getQualifierString()
DParseHelper.cpp58 case EvqFragmentIn: in IsVaryingIn()
356 case EvqFragmentIn: message = "can't modify an input"; break; in lValueErrorCheck()
2887 if(storageQualifier == EvqFragmentIn) { in joinInterpolationQualifiers()
DOutputASM.cpp672 case EvqFragmentIn: in visitSymbol()
2855 case EvqFragmentIn: return sw::Shader::PARAMETER_INPUT; in registerType()
2913 case EvqFragmentIn: return varyingRegister(operand); in registerIndex()
Dglslang.y964 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn;
Dglslang_tab.cpp3639 …m.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn; in yyparse()