Searched refs:FD_DBG_DISASM (Results 1 – 7 of 7) sorted by relevance
141 if (fd_mesa_debug & FD_DBG_DISASM) { in ir3_optimize_nir()185 if (fd_mesa_debug & FD_DBG_DISASM) { in ir3_optimize_nir()
149 if (fd_mesa_debug & FD_DBG_DISASM) { in assemble_variant()304 if (fd_mesa_debug & FD_DBG_DISASM) { in ir3_shader_create()312 if (fd_mesa_debug & FD_DBG_DISASM) { in ir3_shader_create()353 if (fd_mesa_debug & FD_DBG_DISASM) { in ir3_shader_create_compute()362 if (fd_mesa_debug & FD_DBG_DISASM) { in ir3_shader_create_compute()
241 fd_mesa_debug |= FD_DBG_MSGS | FD_DBG_OPTMSGS | FD_DBG_DISASM; in main()
198 if (fd_mesa_debug & FD_DBG_DISASM) { in compile_init()
71 if (fd_mesa_debug & FD_DBG_DISASM) { in assemble()89 if (fd_mesa_debug & FD_DBG_DISASM) { in compile()
66 #define FD_DBG_DISASM 0x0002 macro
65 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},