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Searched refs:FILTER_POINT (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp730 sw::FilterType magFilterType = sw::FILTER_POINT; in ConvertTextureFilter()
733 case GL_NEAREST: magFilterType = sw::FILTER_POINT; break; in ConvertTextureFilter()
743 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
747 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter()
750 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
DDevice.cpp103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device()
114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
/external/swiftshader/src/Renderer/
DSampler.hpp82 FILTER_POINT, enumerator
DSampler.cpp448 return FILTER_POINT; in getTextureFilter()
DRenderer.cpp2778 case 0: Sampler::setFilterQuality(FILTER_POINT); break; in updateConfiguration()
/external/swiftshader/src/Device/
DSampler.hpp82 FILTER_POINT, enumerator
DSampler.cpp435 return FILTER_POINT; in getTextureFilter()
DRenderer.cpp2344 case 0: Sampler::setFilterQuality(FILTER_POINT); break; in updateConfiguration()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp253 …ltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter != FILTER_POINT); in sampleTexture()
666 if(state.textureFilter == FILTER_POINT || texelFetch) in sampleQuad2D()
861 if(state.textureFilter == FILTER_POINT || texelFetch) in sample3D()
1145 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat2D()
1211 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat3D()
2137 if(state.textureFilter == FILTER_POINT) in computeFilterOffset()
2219 bool pointFilter = state.textureFilter == FILTER_POINT || in address()
2273 if(state.textureFilter == FILTER_POINT || in address()
2328 else if(state.textureFilter != FILTER_POINT) in address()
/external/swiftshader/src/Shader/
DSamplerCore.cpp298 …ltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter != FILTER_POINT); in sampleTexture()
757 if(state.textureFilter == FILTER_POINT || texelFetch) in sampleQuad2D()
952 if(state.textureFilter == FILTER_POINT || texelFetch) in sample3D()
1236 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat2D()
1302 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat3D()
2279 if(state.textureFilter == FILTER_POINT) in computeFilterOffset()
2361 bool pointFilter = state.textureFilter == FILTER_POINT || in address()
2415 if(state.textureFilter == FILTER_POINT || in address()
2470 else if(state.textureFilter != FILTER_POINT) in address()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp104 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device()
115 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
Dutilities.cpp2290 return (magFilter == GL_NEAREST) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
2297 return sw::FILTER_POINT; in ConvertTextureFilter()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3588 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState()
3591 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState()
3614 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState()
3617 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4245 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState()
4248 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState()
4271 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState()
4274 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState()