Searched refs:FLAG_TESSELLATION (Results 1 – 1 of 1) sorted by relevance
500 FLAG_TESSELLATION = 1u << 5, //!< use tessellation shader enumerator607 , m_hasTessellationStage ((flags & FLAG_TESSELLATION) != 0) in BBoxRenderCase()620 ((m_hasTessellationStage) ? (FLAG_TESSELLATION) : (0)) | in BBoxRenderCase()4965 BBoxRenderCase::FLAG_TESSELLATION in init()4975 BBoxRenderCase::FLAG_TESSELLATION | BBoxRenderCase::FLAG_GEOMETRY in init()5118 (pipelineConfigs[pipelineConfigNdx].stageFlags & BBoxRenderCase::FLAG_TESSELLATION) == 0) in init()