Searched refs:FLAG_VIEW_OFFSET (Results 1 – 1 of 1) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/binding_model/ |
D | vktBindingShaderAccessTests.cpp | 3353 FLAG_VIEW_OFFSET = (1u << 1u), enumerator 3358 DE_STATIC_ASSERT((deUint32)FLAG_VIEW_OFFSET == (deUint32)RESOURCE_FLAG_LAST); 3403 , m_viewOffset ((flags & FLAG_VIEW_OFFSET) != 0u) in BufferDescriptorCase() 8901 FLAG_VIEW_OFFSET = (1u << 1u), enumerator 8904 DE_STATIC_ASSERT((deUint32)FLAG_VIEW_OFFSET == (deUint32)RESOURCE_FLAG_LAST); 8951 , m_nonzeroViewOffset (((flags & FLAG_VIEW_OFFSET) != 0) ? (1u) : (0u)) in TexelBufferDescriptorCase() 9172 { "offset_nonzero", "View offset is non-zero", TexelBufferDescriptorCase::FLAG_VIEW_OFFSET }, in createShaderAccessTexelBufferTests() 9213 … "View offset is non-zero", false, BufferDescriptorCase::FLAG_VIEW_OFFSET … in createShaderAccessBufferTests() 9217 … is non-zero, dynamic offset is zero", true, BufferDescriptorCase::FLAG_VIEW_OFFSET | BufferDescr… in createShaderAccessBufferTests() 9218 … non-zero, dynamic offset is non-zero", true, BufferDescriptorCase::FLAG_VIEW_OFFSET | BufferDescr… in createShaderAccessBufferTests()
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