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Searched refs:FORMAT_D32FS8 (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DSurface.cpp359 case FORMAT_D32FS8: in write()
1026 case FORMAT_D32FS8: in read()
1701 case FORMAT_D32FS8: return 4; in bytes()
2718 case FORMAT_D32FS8: in isStencil()
2737 case FORMAT_D32FS8: in isDepth()
2765 case FORMAT_D32FS8: in hasQuadLayout()
2873 case FORMAT_D32FS8: in isFloatFormat()
2925 case FORMAT_D32FS8: in isUnsignedComponent()
3203 case FORMAT_D32FS8: return 1; in componentCount()
3974 return FORMAT_D32FS8; in selectInternalFormat()
[all …]
DSurface.hpp208 FORMAT_D32FS8, // Quad layout enumerator
DBlitter.cpp405 case FORMAT_D32FS8: in read()
772 case FORMAT_D32FS8: in write()
1064 case FORMAT_D32FS8: in GetScale()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp2391 case sw::FORMAT_D32FS8: return GL_DEPTH32F_STENCIL8; in ConvertDepthStencilFormat()