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Searched refs:FORMAT_D32F_LOCKABLE (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DSurface9.cpp396 case D3DFMT_D32F_LOCKABLE: return sw::FORMAT_D32F_LOCKABLE; in translateFormat()
/external/swiftshader/src/OpenGL/common/
DImage.cpp319 case GL_DEPTH_COMPONENT32F: return sw::FORMAT_D32F_LOCKABLE; in SelectInternalFormat()
320 case GL_DEPTH_COMPONENT16: return sw::FORMAT_D32F_LOCKABLE; in SelectInternalFormat()
321 case GL_DEPTH_COMPONENT24: return sw::FORMAT_D32F_LOCKABLE; in SelectInternalFormat()
322 case GL_DEPTH_COMPONENT32_OES: return sw::FORMAT_D32F_LOCKABLE; in SelectInternalFormat()
/external/swiftshader/src/Renderer/
DSurface.cpp360 case FORMAT_D32F_LOCKABLE: in write()
1027 case FORMAT_D32F_LOCKABLE: in read()
1704 case FORMAT_D32F_LOCKABLE: return 4; in bytes()
2708 case FORMAT_D32F_LOCKABLE: in isStencil()
2740 case FORMAT_D32F_LOCKABLE: in isDepth()
2775 case FORMAT_D32F_LOCKABLE: in hasQuadLayout()
2876 case FORMAT_D32F_LOCKABLE: in isFloatFormat()
2928 case FORMAT_D32F_LOCKABLE: in isUnsignedComponent()
3204 case FORMAT_D32F_LOCKABLE: return 1; in componentCount()
3978 case FORMAT_D32F_LOCKABLE: return FORMAT_D32F_LOCKABLE; in selectInternalFormat()
DSurface.hpp211 FORMAT_D32F_LOCKABLE, // Linear layout enumerator
DBlitter.cpp406 case FORMAT_D32F_LOCKABLE: in read()
773 case FORMAT_D32F_LOCKABLE: in write()
1067 case FORMAT_D32F_LOCKABLE: in GetScale()
/external/swiftshader/src/Shader/
DSamplerCore.cpp245 case FORMAT_D32F_LOCKABLE: in sampleTexture()
473 case FORMAT_D32F_LOCKABLE: in sampleTexture()
2639 case FORMAT_D32F_LOCKABLE: in has16bitTextureFormat()
2705 case FORMAT_D32F_LOCKABLE: in has8bitTextureComponents()
2786 case FORMAT_D32F_LOCKABLE: in has16bitTextureComponents()
2866 case FORMAT_D32F_LOCKABLE: in has32bitIntegerTextureComponents()
2938 case FORMAT_D32F_LOCKABLE: in hasYuvFormat()
3008 case FORMAT_D32F_LOCKABLE: return false; in isRGBComponent()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp786 case sw::FORMAT_D32F_LOCKABLE: in createDepthStencil()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp1377 case GL_FLOAT: return sw::FORMAT_D32F_LOCKABLE; in ConvertReadFormatType()
DTexture.cpp1953 case sw::FORMAT_D32F_LOCKABLE: in createDepthStencil()
DContext.cpp3362 ASSERT(renderTarget->getInternalFormat() == sw::FORMAT_D32F_LOCKABLE); in readPixels()