Searched refs:FWL_STATE_PSB_Pressed (Results 1 – 3 of 3) sorted by relevance
87 else if (m_pProperties->m_dwStates & FWL_STATE_PSB_Pressed) in GetPartStates()159 m_pProperties->m_dwStates |= FWL_STATE_PSB_Pressed; in OnLButtonDown()166 m_pProperties->m_dwStates &= ~FWL_STATE_PSB_Pressed; in OnLButtonUp()170 m_pProperties->m_dwStates &= ~FWL_STATE_PSB_Pressed; in OnLButtonUp()183 if ((m_pProperties->m_dwStates & FWL_STATE_PSB_Pressed) == 0) { in OnMouseMove()184 m_pProperties->m_dwStates |= FWL_STATE_PSB_Pressed; in OnMouseMove()192 if (m_pProperties->m_dwStates & FWL_STATE_PSB_Pressed) { in OnMouseMove()193 m_pProperties->m_dwStates &= ~FWL_STATE_PSB_Pressed; in OnMouseMove()216 m_pProperties->m_dwStates &= ~FWL_STATE_PSB_Pressed; in OnMouseLeave()
16 #define FWL_STATE_PSB_Pressed (1 << (FWL_WGTSTATE_MAX + 1)) macro
190 if (m_pDownTextLayout && (dwState & FWL_STATE_PSB_Pressed) && in RenderHighlightCaption()215 if ((m_pNormalWidget->GetStates() & FWL_STATE_PSB_Pressed) && in OnDrawWidget()229 if ((m_pNormalWidget->GetStates() & FWL_STATE_PSB_Pressed) && in OnDrawWidget()