Searched refs:FallsThru (Results 1 – 7 of 7) sorted by relevance
32 BranchTargetList &Targets, bool &FallsThru) const override;
886 bool &FallsThru) const { in evaluate()906 FallsThru = false; in evaluate()929 FallsThru = true; in evaluate()934 FallsThru = false; in evaluate()
427 BranchTargetList &Targets, bool &FallsThru) const = 0;
38 BranchTargetList &Targets, bool &FallsThru) const override;
728 bool EvalOk = true, FallsThru = true; in visitBranchesFrom() local737 EvalOk = EvalOk && MCE.evaluate(MI, Cells, Targets, FallsThru); in visitBranchesFrom()739 FallsThru = true; in visitBranchesFrom()740 if (!FallsThru) in visitBranchesFrom()753 if (FallsThru) { in visitBranchesFrom()1839 SetVector<const MachineBasicBlock*> &Targets, bool &FallsThru)2250 bool &FallsThru) { in evaluate() argument2271 FallsThru = false; in evaluate()2277 FallsThru = !BrI.isUnconditionalBranch(); in evaluate()2305 FallsThru = false; in evaluate()[all …]
979 bool &FallsThru) const { in evaluate()1002 FallsThru = false; in evaluate()1025 FallsThru = true; in evaluate()1030 FallsThru = false; in evaluate()
478 BranchTargetList &Targets, bool &FallsThru) const = 0;