Searched refs:FindLanguage (Results 1 – 6 of 6) sorted by relevance
104 string FindLanguage(const char *data, size_t num_bytes) const;107 string FindLanguage(const string &text) const { in FindLanguage() function108 return FindLanguage(text.data(), text.size()); in FindLanguage()
94 string FindLanguage(StringPiece text) const { in FindLanguage() function in libtextclassifier3::mobile::lang_id::LangIdImpl265 string LangId::FindLanguage(const char *data, size_t num_bytes) const { in FindLanguage() function in libtextclassifier3::mobile::lang_id::LangId267 return pimpl_->FindLanguage(text); in FindLanguage()
87 EShLanguage FindLanguage(const std::string &name);88 EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type);
678 EShLanguage VkTestFramework::FindLanguage(const std::string &name) { in FindLanguage() function in VkTestFramework704 EShLanguage VkTestFramework::FindLanguage(const VkShaderStageFlagBits shader_type) { in FindLanguage() function in VkTestFramework775 EShLanguage stage = FindLanguage(shader_type); in GLSLtoSPV()
124 EShLanguage FindLanguage(const std::string& name, bool parseSuffix=true);320 lang = FindLanguage(argv[arg++], false); in ProcessBindingBase()361 const EShLanguage lang = FindLanguage(argv[1], false); in ProcessResourceSetBindingBase()836 ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options); in CompileShaders()849 ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options); in CompileShaders()1126 ShaderCompUnit compUnit(FindLanguage("stdin")); in CompileAndLinkShaderFiles()1141 ShaderCompUnit compUnit(FindLanguage(workItem->name)); in CompileAndLinkShaderFiles()1311 EShLanguage FindLanguage(const std::string& name, bool parseStageName) in FindLanguage() function
100 function FindLanguage() function