Searched refs:FirstSucc (Results 1 – 2 of 2) sorted by relevance
160 MachineBasicBlock* FirstSucc = *SI; in runOnMachineFunction() local165 if (MBB->isLayoutSuccessor(FirstSucc)) { in runOnMachineFunction()166 LayoutSucc = FirstSucc; in runOnMachineFunction()170 JumpAroundTarget = FirstSucc; in runOnMachineFunction()
149 MachineBasicBlock* FirstSucc = *SI; in runOnMachineFunction() local154 if (MBB->isLayoutSuccessor(FirstSucc)) { in runOnMachineFunction()155 LayoutSucc = FirstSucc; in runOnMachineFunction()159 JumpAroundTarget = FirstSucc; in runOnMachineFunction()