Searched refs:FrameBufferGDI (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/WSI/ |
D | FrameBufferGDI.cpp | 23 …FrameBufferGDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool top… in FrameBufferGDI() function in sw::FrameBufferGDI 43 FrameBufferGDI::~FrameBufferGDI() in ~FrameBufferGDI() 63 void *FrameBufferGDI::lock() in lock() 70 void FrameBufferGDI::unlock() in unlock() 74 void FrameBufferGDI::flip(sw::Surface *source) in flip() 79 void FrameBufferGDI::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) in blit() 95 void FrameBufferGDI::flip(HWND windowOverride, sw::Surface *source) in flip() 100 …void FrameBufferGDI::blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const … in blit() 111 void FrameBufferGDI::setGammaRamp(GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() 116 void FrameBufferGDI::getGammaRamp(GammaRamp *gammaRamp) in getGammaRamp() [all …]
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D | FrameBufferGDI.hpp | 22 class FrameBufferGDI : public FrameBufferWin class 25 FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin); 27 ~FrameBufferGDI() override;
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D | FrameBufferWin.cpp | 69 return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin); in createFrameBufferWin()
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/external/swiftshader/src/Main/ |
D | FrameBufferGDI.cpp | 23 …FrameBufferGDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool top… in FrameBufferGDI() function in sw::FrameBufferGDI 43 FrameBufferGDI::~FrameBufferGDI() in ~FrameBufferGDI() 63 void *FrameBufferGDI::lock() in lock() 70 void FrameBufferGDI::unlock() in unlock() 74 void FrameBufferGDI::flip(sw::Surface *source) in flip() 79 void FrameBufferGDI::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) in blit() 95 void FrameBufferGDI::flip(HWND windowOverride, sw::Surface *source) in flip() 100 …void FrameBufferGDI::blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const … in blit() 111 void FrameBufferGDI::setGammaRamp(GammaRamp *gammaRamp, bool calibrate) in setGammaRamp() 116 void FrameBufferGDI::getGammaRamp(GammaRamp *gammaRamp) in getGammaRamp() [all …]
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D | FrameBufferGDI.hpp | 22 class FrameBufferGDI : public FrameBufferWin class 25 FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin); 27 ~FrameBufferGDI() override;
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D | FrameBufferWin.cpp | 69 return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin); in createFrameBufferWin()
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D | BUILD.gn | 64 "FrameBufferGDI.cpp",
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/external/swiftshader/ |
D | CMakeLists.txt | 2041 ${SOURCE_DIR}/Main/FrameBufferGDI.cpp 2042 ${SOURCE_DIR}/Main/FrameBufferGDI.hpp
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