Searched refs:GLThread (Results 1 – 6 of 6) sorted by relevance
64 ctx->Driver.SetBackgroundContext(ctx, &ctx->GLThread->stats); in glthread_thread_initialization()96 ctx->GLThread = glthread; in _mesa_glthread_init()110 struct glthread_state *glthread = ctx->GLThread; in _mesa_glthread_destroy()122 ctx->GLThread = NULL; in _mesa_glthread_destroy()145 struct glthread_state *glthread = ctx->GLThread; in _mesa_glthread_flush_batch()181 struct glthread_state *glthread = ctx->GLThread; in _mesa_glthread_finish()
55 struct glthread_state *glthread = ctx->GLThread; in _mesa_glthread_allocate_command()80 struct glthread_state *glthread = ctx->GLThread; in _mesa_glthread_is_non_vbo_vertex_attrib_pointer()92 struct glthread_state *glthread = ctx->GLThread; in _mesa_glthread_is_non_vbo_draw_elements()
233 struct glthread_state *glthread = ctx->GLThread; in track_vbo_binding()
4745 struct glthread_state *GLThread; member
291 mGLThread = new GLThread(renderer); in setRenderer()1078 private class GLThread extends Thread { class in GLSurfaceView1079 public GLThread(Renderer renderer) { in GLThread() method in GLSurfaceView.GLThread1580 public synchronized void threadExiting(GLThread thread) { in threadExiting()1598 public boolean tryAcquireEglSurfaceLocked(GLThread thread) { in tryAcquireEglSurfaceLocked()1614 public void releaseEglSurfaceLocked(GLThread thread) { in releaseEglSurfaceLocked()1650 private GLThread mEglOwner;1657 private GLThread mGLThread;
604 261,2060,13,1657,"GLThread 35","com.breel.wallpapers",638226980