Searched refs:GL_ATOMIC_COUNTER_BARRIER_BIT (Results 1 – 16 of 16) sorted by relevance
74 GLbitfield all_allowed_bits = GL_ATOMIC_COUNTER_BARRIER_BIT | in memory_barrier_by_region()
121 if (barriers & GL_ATOMIC_COUNTER_BARRIER_BIT) in st_MemoryBarrier()
1479 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()2190 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()2329 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT); in Run()2657 …oryBarrier(GL_UNIFORM_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()2911 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()2913 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()2915 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()
974 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()980 … GL_FRAMEBUFFER_BARRIER_BIT | GL_TRANSFORM_FEEDBACK_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER_BIT | in Run()997 glMemoryBarrierByRegion(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()1002 GL_ATOMIC_COUNTER_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT); in Run()
2410 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()4095 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()4097 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()4099 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()
1005 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()1011 … GL_FRAMEBUFFER_BARRIER_BIT | GL_TRANSFORM_FEEDBACK_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER_BIT | in Run()1028 glMemoryBarrierByRegion(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()1033 GL_ATOMIC_COUNTER_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT); in Run()
1213 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()1218 … GL_FRAMEBUFFER_BARRIER_BIT | GL_TRANSFORM_FEEDBACK_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()
1843 tcu::Format::BitDesc(GL_ATOMIC_COUNTER_BARRIER_BIT, "GL_ATOMIC_COUNTER_BARRIER_BIT"),
41 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 macro
1307 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 macro
2662 gl_barrier |= GL_ATOMIC_COUNTER_BARRIER_BIT; in vrend_memory_barrier()
2170 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 macro
2117 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 macro