/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 56 #define GL_BOOL 0x8B56 macro
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D | reflection.cpp | 698 case EbtBool: return GL_BOOL; in mapToGlType()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 37 case GL_BOOL: in UniformComponentCount() 99 case GL_BOOL: in UniformComponentType() 103 return GL_BOOL; in UniformComponentType() 156 case GL_BOOL: return sizeof(GLboolean); in UniformTypeSize() 198 case GL_BOOL: in VariableRowCount() 257 case GL_BOOL: in VariableColumnCount()
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D | Program.cpp | 500 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformfv() 711 else if(targetUniform->type == GL_BOOL) in setUniform1iv() 743 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv() 829 else if(targetUniform->type == GL_BOOL) in setUniform1uiv() 861 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv() 941 case GL_BOOL: in getUniformfv() 999 case GL_BOOL: in getUniformiv() 1048 case GL_BOOL: in getUniformuiv() 1111 case GL_BOOL: applyUniform1bv(device, location, size, b); break; in applyUniforms()
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D | libGLESv3.cpp | 1567 if(nativeType == GL_BOOL) in GetIntegeri_v() 2927 if(nativeType == GL_BOOL) in GetInteger64v() 3010 if(nativeType == GL_BOOL) in GetInteger64i_v()
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D | Context.cpp | 2662 *type = GL_BOOL; in getQueryParameterInfo() 2668 *type = GL_BOOL; in getQueryParameterInfo()
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D | libGLESv2.cpp | 2545 if(nativeType == GL_BOOL) in GetFloatv() 2866 if(nativeType == GL_BOOL) in GetIntegerv()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 34 DECL_TYPE(bool, GL_BOOL, GLSL_TYPE_BOOL, 1, 1)
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/external/mesa3d/src/mesa/main/ |
D | arrayobj.c | 293 init_array(ctx, vao, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL); in _mesa_initialize_vao()
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D | varray.c | 90 case GL_BOOL: in type_to_bit()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1175 case GL_BOOL: return TYPE_BOOL; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 965 case GL_BOOL: return "GL_BOOL";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 385 #define GL_BOOL 0x8B56 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 320 #define GL_BOOL 0x8B56 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 320 #define GL_BOOL 0x8B56 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 409 #define GL_BOOL 0x8B56 macro
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1334 { "bool", "", "", "", "float(uniformValue)", GL_BOOL, 1, GL_FALSE }, in test()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 320 #define GL_BOOL 0x8B56 macro
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D | gl31.h | 322 #define GL_BOOL 0x8B56 macro
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D | gl32.h | 322 #define GL_BOOL 0x8B56 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 320 #define GL_BOOL 0x8B56 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 928 #define GL_BOOL 0x8B56 macro
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_glsl_to_tgsi.cpp | 3219 gl_type = native_integers ? GL_BOOL : GL_FLOAT; in visit() 5506 case GL_BOOL: in emit_immediate()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1636 { "bool", "", "", "", "float(uniformValue)", GL_BOOL, 1, GL_FALSE }, in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 122 return GL_BOOL; in glVariableType()
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