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Searched refs:GL_COLOR_ATTACHMENT10 (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp245 case GL_COLOR_ATTACHMENT10: in ReadBuffer()
929 case GL_COLOR_ATTACHMENT10: in DrawBuffers()
Dutilities.cpp1961 case GL_COLOR_ATTACHMENT10: in GetComponentType()
/external/deqp/framework/opengl/
DgluStrUtil.inl181 case GL_COLOR_ATTACHMENT10: return "GL_COLOR_ATTACHMENT10";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h675 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/external/mesa3d/include/GLES3/
Dgl3.h852 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
Dgl31.h854 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
Dgl32.h854 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/external/swiftshader/include/GLES3/
Dgl3.h852 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1077 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/external/mesa3d/src/mesa/main/
Dfbobject.c4367 case GL_COLOR_ATTACHMENT10: in invalidate_framebuffer_storage()
/external/swiftshader/include/GL/
Dglcorearb.h1157 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
Dglext.h1038 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/external/mesa3d/include/GL/
Dglcorearb.h1157 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
Dglext.h1038 #define GL_COLOR_ATTACHMENT10 0x8CEA macro