Searched refs:GL_COMPLETION_STATUS_KHR (Results 1 – 7 of 7) sorted by relevance
294 gl.getShaderiv(fragmentShader[i], GL_COMPLETION_STATUS_KHR, &completionStatus); in iterate()336 gl.getProgramiv(program[i], GL_COMPLETION_STATUS_KHR, &completionStatus); in iterate()
1564 #define GL_COMPLETION_STATUS_KHR 0x91B1 macro
165 #define GL_COMPLETION_STATUS_KHR 0x91B1 macro
3905 #define GL_COMPLETION_STATUS_KHR 0x91B1 macro
4997 #define GL_COMPLETION_STATUS_KHR 0x91B1 macro
5001 #define GL_COMPLETION_STATUS_KHR 0x91B1 macro