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Searched refs:GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/common/
DImage.cpp408 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return sw::FORMAT_DXT3; in SelectInternalFormat()
581 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: in ComputeCompressedSize()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h115 GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
Dutilities.cpp332 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: in IsCompressed()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h341 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 macro
/external/mesa3d/include/GLES2/
Dgl2ext.h890 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 macro
/external/swiftshader/include/GLES2/
Dgl2ext.h900 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 macro