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Searched refs:GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (Results 1 – 25 of 29) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dtexcompress.c123 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: in _mesa_gl_compressed_format_base_format()
378 formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; in _mesa_get_compressed_formats()
541 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: in _mesa_glenum_to_compressed_format()
729 return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; in _mesa_compressed_format_to_glenum()
Dcopyimage.c452 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: in compressed_format_compatible()
Dglformats.c920 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: in _mesa_is_etc2_format()
1104 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: in _mesa_is_color_format()
1427 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: in _mesa_is_srgb_format()
Dtextureview.c208 {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp251 case tcu::COMPRESSEDTEXFORMAT_ETC2_EAC_SRGB8_ALPHA8: return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; in getGLFormat()
310 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return tcu::COMPRESSEDTEXFORMAT_ETC2_EAC_SRGB8_ALPHA8; in mapGLCompressedTexFormat()
360 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: in isCompressedFormat()
DgluStrUtil.inl908 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
1750 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp275 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp219 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, in Context()
/external/swiftshader/src/OpenGL/common/
DImage.cpp377 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return sw::FORMAT_SRGB8_ALPHA8_ETC2_EAC; in SelectInternalFormat()
586 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: in ComputeCompressedSize()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp156 glInternalFormat=GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; in PVRTGetOGLES3TextureFormat()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h127 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
Dutilities.cpp344 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: in IsCompressed()
DlibGLESv3.cpp611 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: in CompressedTexSubImage3D()
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureViewTests.cpp162 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, /* >= GL 4.3 */
893 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: in getGLFormatOfInternalformat()
1535 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: in getInternalformatString()
2397 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: in isInternalformatCompressed()
2536 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: in isInternalformatSupported()
Dgl4cDirectStateAccessTexturesTests.cpp4949 {GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, data_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_2D_16,
4987 {GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, data_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_3D_64,
5502 is_ok &= Test<2>(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, true); in iterate()
5521 is_ok &= Test<3>(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, true); in iterate()
9120 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, in Prepare()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c1529 { GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 0 },
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h797 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 macro
/external/deqp/modules/gles31/functional/
Des31fCopyImageTests.cpp2542 …edTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); in init()
2613 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); in init()
Des31fTextureBorderClampTests.cpp2382 …{ "compressed_srgb8_alpha8_etc2_eac", GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, tcu::Sampler::MODE_… in init()
Des31fNegativeTextureApiTests.cpp480 …ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 1, 1, 0, divRoun… in compressedteximage2d_invalid_size()
/external/mesa3d/include/GLES3/
Dgl3.h990 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 macro
Dgl31.h992 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 macro
Dgl32.h992 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 macro
/external/swiftshader/include/GLES3/
Dgl3.h990 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1581 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 macro

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