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Searched refs:GL_CONTEXT_FLAG_DEBUG_BIT (Results 1 – 16 of 16) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcContextFlagsTests.cpp125 …addChild(new ContextFlagsCase(m_testCtx, glu::CONTEXT_DEBUG, GL_CONTEXT_FLAG_DEBUG_BIT, "debug_fla… in init()
131 GL_CONTEXT_FLAG_DEBUG_BIT | GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, in init()
/external/mesa3d/src/mesa/main/
Derrors.h93 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
Dpipelineobj.c1013 if ((_mesa_is_gles(ctx) || (ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) && in _mesa_validate_program_pipeline()
Ddebug_output.c1290 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT; in _mesa_init_debug_output()
/external/mesa3d/src/mesa/state_tracker/
Dst_manager.c909 st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT; in st_api_create_context()
912 if (st->ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT) { in st_api_create_context()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_fbo.c533 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
/external/mesa3d/src/mesa/drivers/dri/common/
Ddri_util.c494 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT; in driContextSetFlags()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_fbo.c620 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
Dbrw_context.c703 if (!(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) in brw_initialize_context_constants()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h224 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl15 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 macro
/external/mesa3d/include/GLES3/
Dgl32.h1581 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 macro
/external/swiftshader/include/GL/
Dglcorearb.h2328 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 macro
Dglext.h2275 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 macro
/external/mesa3d/include/GL/
Dglcorearb.h2328 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 macro
Dglext.h2275 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 macro