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Searched refs:GL_DEBUG_OUTPUT_SYNCHRONOUS (Results 1 – 17 of 17) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fBooleanStateQueryTests.cpp149 …{ "debug_output_synchronous", "DEBUG_OUTPUT_SYNCHRONOUS", GL_DEBUG_OUTPUT_SYNCHRONOUS, false, gl… in init()
Des31fDebugTests.cpp668 gl.enable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in iterate()
738 gl.enable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in iterate()
941 gl.enable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in iterate()
1265 gl.enable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in iterate()
1380 gl.enable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in iterate()
1486 gl.enable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in iterate()
1525 gl.disable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in iterate()
3039 …ous") + postfix).c_str(), "Test DEBUG_OUTPUT_SYNCHRONOUS", GL_DEBUG_OUTPUT_SYNCHRONOUS, IsEnab… in init()
/external/mesa3d/src/mesa/state_tracker/
Dst_debug.c178 cb.async = !_mesa_get_debug_state_int(st->ctx, GL_DEBUG_OUTPUT_SYNCHRONOUS); in st_update_debug_callback()
Dst_context.c100 case GL_DEBUG_OUTPUT_SYNCHRONOUS: in st_Enable()
/external/deqp/framework/opengl/
DgluStrUtil.inl488 case GL_DEBUG_OUTPUT_SYNCHRONOUS: return "GL_DEBUG_OUTPUT_SYNCHRONOUS";
1354 case GL_DEBUG_OUTPUT_SYNCHRONOUS: return "GL_DEBUG_OUTPUT_SYNCHRONOUS";
DgluStateReset.cpp607 gl.disable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in resetStateES()
/external/deqp/external/openglcts/modules/common/
DglcKHRDebugTests.cpp2288 m_gl->enable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in iterate()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h88 { GL_DEBUG_OUTPUT_SYNCHRONOUS, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h187 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 macro
/external/mesa3d/src/mesa/main/
Dget.c1071 case GL_DEBUG_OUTPUT_SYNCHRONOUS: in find_custom_value()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl432 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 macro
/external/mesa3d/include/GLES3/
Dgl32.h1544 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 macro
/external/virglrenderer/src/
Dvrend_renderer.c5122 glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in vrend_renderer_init()
8473 glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in vrend_renderer_create_sub_ctx()
/external/swiftshader/include/GL/
Dglcorearb.h2292 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 macro
Dglext.h2239 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 macro
/external/mesa3d/include/GL/
Dglcorearb.h2292 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 macro
Dglext.h2239 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 macro