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Searched refs:GL_DEBUG_SEVERITY_LOW (Results 1 – 15 of 15) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcKHRDebugTests.cpp307 GL_DEBUG_SEVERITY_LOW /* severity */, 0 /* count */, 0 /* ids */, in iterate()
312 GL_DEBUG_SEVERITY_LOW /* severity */, 0 /* count */, 0 /* ids */, in iterate()
321 GL_DEBUG_SEVERITY_LOW /* severity */, -1 /* count */, ids /* ids */, in iterate()
334 GL_DEBUG_SEVERITY_LOW /* severity */, n_ids /* count */, ids /* ids */, in iterate()
374 0 /* id */, GL_DEBUG_SEVERITY_LOW /* severity */, length /* length */, in iterate()
379 GL_DEBUG_SEVERITY_LOW /* severity */, length /* length */, message /* message */); in iterate()
388 0 /* id */, GL_DEBUG_SEVERITY_LOW /* severity */, max_length + 1 /* length */, in iterate()
393 0 /* id */, GL_DEBUG_SEVERITY_LOW /* severity */, -1 /* length */, in iterate()
1467 GL_DEBUG_SEVERITY_LOW /* severity */, label_length /* length */, label); in iterate()
1501 GL_DEBUG_SEVERITY_LOW /* severity */, label_length /* length */, label); in iterate()
/external/deqp/framework/opengl/
DgluStateReset.cpp600 gl.debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, DE_NULL, false); in resetStateES()
1176 gl.debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, DE_NULL, false); in resetStateGLCore()
DgluStrUtil.inl1621 case GL_DEBUG_SEVERITY_LOW: return "GL_DEBUG_SEVERITY_LOW";
/external/mesa3d/src/mesa/main/
Ddebug_output.c136 GL_DEBUG_SEVERITY_LOW,
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h222 #define GL_DEBUG_SEVERITY_LOW 0x9148 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1540 #define GL_DEBUG_SEVERITY_LOW 0x9148 macro
/external/deqp/external/openglcts/modules/gl/
Dgl3cTextureSwizzleTests.cpp1279 case GL_DEBUG_SEVERITY_LOW: in debug_proc()
Dgl4cMultiBindTests.cpp134 case GL_DEBUG_SEVERITY_LOW: in debug_proc()
Dgl4cEnhancedLayoutsTests.cpp5004 case GL_DEBUG_SEVERITY_LOW: in debug_proc()
/external/deqp/modules/gles31/functional/
Des31fDebugTests.cpp108 GL_DEBUG_SEVERITY_LOW,
/external/mesa3d/include/GLES3/
Dgl32.h1579 #define GL_DEBUG_SEVERITY_LOW 0x9148 macro
/external/swiftshader/include/GL/
Dglcorearb.h2313 #define GL_DEBUG_SEVERITY_LOW 0x9148 macro
Dglext.h2260 #define GL_DEBUG_SEVERITY_LOW 0x9148 macro
/external/mesa3d/include/GL/
Dglcorearb.h2313 #define GL_DEBUG_SEVERITY_LOW 0x9148 macro
Dglext.h2260 #define GL_DEBUG_SEVERITY_LOW 0x9148 macro