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Searched refs:GL_DEBUG_SOURCE_SHADER_COMPILER (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddebug_output.c117 GL_DEBUG_SOURCE_SHADER_COMPILER,
/external/deqp/framework/opengl/
DgluStrUtil.inl1588 case GL_DEBUG_SOURCE_SHADER_COMPILER: return "GL_DEBUG_SOURCE_SHADER_COMPILER";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h193 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl444 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 macro
/external/deqp/external/openglcts/modules/gl/
Dgl3cTextureSwizzleTests.cpp1228 case GL_DEBUG_SOURCE_SHADER_COMPILER: in debug_proc()
Dgl4cMultiBindTests.cpp83 case GL_DEBUG_SOURCE_SHADER_COMPILER: in debug_proc()
Dgl4cEnhancedLayoutsTests.cpp4953 case GL_DEBUG_SOURCE_SHADER_COMPILER: in debug_proc()
/external/deqp/modules/gles31/functional/
Des31fDebugTests.cpp442 …((id.source == GL_DEBUG_SOURCE_API || id.source == GL_DEBUG_SOURCE_SHADER_COMPILER) && id.type == … in verifyMessageCount()
/external/mesa3d/include/GLES3/
Dgl32.h1550 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 macro
/external/swiftshader/include/GL/
Dglcorearb.h2298 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 macro
Dglext.h2245 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 macro
/external/mesa3d/include/GL/
Dglcorearb.h2298 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 macro
Dglext.h2245 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 macro