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Searched refs:GL_DEBUG_SOURCE_WINDOW_SYSTEM (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddebug_output.c116 GL_DEBUG_SOURCE_WINDOW_SYSTEM,
/external/deqp/framework/opengl/
DgluStrUtil.inl1587 case GL_DEBUG_SOURCE_WINDOW_SYSTEM: return "GL_DEBUG_SOURCE_WINDOW_SYSTEM";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h192 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl442 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 macro
/external/deqp/external/openglcts/modules/gl/
Dgl3cTextureSwizzleTests.cpp1234 case GL_DEBUG_SOURCE_WINDOW_SYSTEM: in debug_proc()
Dgl4cMultiBindTests.cpp89 case GL_DEBUG_SOURCE_WINDOW_SYSTEM: in debug_proc()
Dgl4cEnhancedLayoutsTests.cpp4959 case GL_DEBUG_SOURCE_WINDOW_SYSTEM: in debug_proc()
/external/deqp/modules/gles31/functional/
Des31fDebugTests.cpp444 …const bool canIgnore = id.source == GL_DEBUG_SOURCE_WINDOW_SYSTEM || id.source == GL_DEBUG_SOURCE… in verifyMessageCount()
/external/mesa3d/include/GLES3/
Dgl32.h1549 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 macro
/external/swiftshader/include/GL/
Dglcorearb.h2297 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 macro
Dglext.h2244 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 macro
/external/mesa3d/include/GL/
Dglcorearb.h2297 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 macro
Dglext.h2244 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 macro