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Searched refs:GL_DEPTH24_STENCIL8_OES (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp50 case GL_DEPTH24_STENCIL8_OES: in IsSizedInternalFormat()
272 case GL_UNSIGNED_INT_24_8_OES: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8_OES) in ValidateTextureFormatType()
334 case GL_DEPTH24_STENCIL8_OES: in IsColorRenderable()
348 case GL_DEPTH24_STENCIL8_OES: in IsDepthRenderable()
369 case GL_DEPTH24_STENCIL8_OES: in IsStencilRenderable()
459 case GL_DEPTH24_STENCIL8_OES: return 24; in GetDepthSize()
472 case GL_DEPTH24_STENCIL8_OES: return 8; in GetStencilSize()
875 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()
880 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()
DlibGLES_CM.cpp693 case GL_DEPTH24_STENCIL8_OES: in CompressedTexImage2D()
3442 case GL_DEPTH24_STENCIL8_OES: in RenderbufferStorageOES()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp445 case GL_DEPTH24_STENCIL8_OES: in IsSizedInternalFormat()
1464 case GL_DEPTH24_STENCIL8_OES: in IsColorRenderable()
1484 case GL_DEPTH24_STENCIL8_OES: // GL_OES_packed_depth_stencil in IsDepthRenderable()
1553 case GL_DEPTH24_STENCIL8_OES: in IsStencilRenderable()
2389 case sw::FORMAT_D24S8: return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()
2397 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h93 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
306 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/external/mesa3d/include/GLES/
Dglext.h381 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/external/swiftshader/include/GLES/
Dglext.h385 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dglext.h165 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl854 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/external/mesa3d/include/GLES2/
Dgl2ext.h430 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/external/swiftshader/include/GLES2/
Dgl2ext.h440 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro