Searched refs:GL_DEPTH24_STENCIL8_OES (Results 1 – 10 of 10) sorted by relevance
50 case GL_DEPTH24_STENCIL8_OES: in IsSizedInternalFormat()272 case GL_UNSIGNED_INT_24_8_OES: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8_OES) in ValidateTextureFormatType()334 case GL_DEPTH24_STENCIL8_OES: in IsColorRenderable()348 case GL_DEPTH24_STENCIL8_OES: in IsDepthRenderable()369 case GL_DEPTH24_STENCIL8_OES: in IsStencilRenderable()459 case GL_DEPTH24_STENCIL8_OES: return 24; in GetDepthSize()472 case GL_DEPTH24_STENCIL8_OES: return 8; in GetStencilSize()875 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()880 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()
693 case GL_DEPTH24_STENCIL8_OES: in CompressedTexImage2D()3442 case GL_DEPTH24_STENCIL8_OES: in RenderbufferStorageOES()
445 case GL_DEPTH24_STENCIL8_OES: in IsSizedInternalFormat()1464 case GL_DEPTH24_STENCIL8_OES: in IsColorRenderable()1484 case GL_DEPTH24_STENCIL8_OES: // GL_OES_packed_depth_stencil in IsDepthRenderable()1553 case GL_DEPTH24_STENCIL8_OES: in IsStencilRenderable()2389 case sw::FORMAT_D24S8: return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()2397 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()
93 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro306 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
381 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
385 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
165 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
854 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
430 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
440 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro