Searched refs:GL_DEPTH_COMPONENT32_OES (Results 1 – 10 of 10) sorted by relevance
440 case GL_DEPTH_COMPONENT32_OES: in IsSizedInternalFormat()648 case GL_DEPTH_COMPONENT32_OES: in ValidateReadPixelsFormatType()667 case GL_DEPTH_COMPONENT32_OES: in ValidateReadPixelsFormatType()839 format == GL_DEPTH_COMPONENT32_OES || in IsDepthTexture()1459 case GL_DEPTH_COMPONENT32_OES: in IsColorRenderable()1485 case GL_DEPTH_COMPONENT32_OES: // GL_OES_depth32 in IsDepthRenderable()1599 case GL_DEPTH_COMPONENT32_OES: in IsStencilRenderable()1845 case GL_DEPTH_COMPONENT32_OES: return 32; in GetDepthSize()1862 case GL_DEPTH_COMPONENT32_OES: return 0; in GetStencilSize()2388 case sw::FORMAT_D32: return GL_DEPTH_COMPONENT32_OES; in ConvertDepthStencilFormat()
668 case GL_DEPTH_COMPONENT32_OES: return GL_UNSIGNED_INT; in getDepthReadType()
130 case GL_DEPTH_COMPONENT32_OES: return GL_DEPTH_COMPONENT; in GetBaseInternalFormat()283 case GL_UNSIGNED_INT: return GL_DEPTH_COMPONENT32_OES; in GetSizedInternalFormat()322 case GL_DEPTH_COMPONENT32_OES: return sw::FORMAT_D32F_LOCKABLE; in SelectInternalFormat()1643 case GL_DEPTH_COMPONENT32_OES: // Only valid for glRenderbufferStorage calls. in loadImageData()
49 #define GL_DEPTH_COMPONENT32_OES 0x81A7 macro305 #define GL_DEPTH_COMPONENT32_OES 0x81A7 macro
125 #define GL_DEPTH_COMPONENT32_OES 0x81A7 macro
129 #define GL_DEPTH_COMPONENT32_OES 0x81A7 macro
58 #define GL_DEPTH_COMPONENT32_OES 0x81A7 macro
382 #define GL_DEPTH_COMPONENT32_OES 0x81A7 macro
291 #define GL_DEPTH_COMPONENT32_OES 0x81A7 macro
301 #define GL_DEPTH_COMPONENT32_OES 0x81A7 macro