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Searched refs:GL_DEPTH_STENCIL_OES (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp103 return format == GL_DEPTH_STENCIL_OES; in IsDepthTexture()
108 return format == GL_DEPTH_STENCIL_OES; in IsStencilTexture()
160 case GL_DEPTH_STENCIL_OES: // GL_OES_packed_depth_stencil (GL_DEPTH_STENCIL_OES) in ValidateTextureFormatType()
223 case GL_DEPTH_STENCIL_OES: in ValidateTextureFormatType()
269 case GL_DEPTH_STENCIL_OES: in ValidateTextureFormatType()
DlibGLES_CM.cpp692 case GL_DEPTH_STENCIL_OES: in CompressedTexImage2D()
4250 case GL_DEPTH_STENCIL_OES: in TexImage2D()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp616 case GL_DEPTH_STENCIL_OES: in ValidateCopyFormats()
683 if(format == GL_DEPTH_STENCIL_OES) in ValidateReadPixelsFormatType()
1007 case GL_DEPTH_STENCIL_OES: in ValidateTextureFormatType()
1388 case GL_DEPTH_STENCIL_OES: // Cannot be read as one format. Handled separately. in ConvertReadFormatType()
DContext.cpp3332 case GL_DEPTH_STENCIL_OES: // GL_NV_read_depth_stencil in readPixels()
3352 if(format != GL_DEPTH_STENCIL_OES) // The blitter only handles reading either depth or stencil. in readPixels()
DlibGLESv2.cpp5744 case GL_DEPTH_STENCIL_OES: in TexImage3DOES()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h91 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
300 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
/external/mesa3d/include/GLES/
Dglext.h379 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
/external/swiftshader/include/GLES/
Dglext.h383 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dglext.h163 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl724 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
/external/mesa3d/include/GLES2/
Dgl2ext.h428 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
/external/swiftshader/include/GLES2/
Dgl2ext.h438 #define GL_DEPTH_STENCIL_OES 0x84F9 macro