Searched refs:GL_DEPTH_STENCIL_OES (Results 1 – 12 of 12) sorted by relevance
103 return format == GL_DEPTH_STENCIL_OES; in IsDepthTexture()108 return format == GL_DEPTH_STENCIL_OES; in IsStencilTexture()160 case GL_DEPTH_STENCIL_OES: // GL_OES_packed_depth_stencil (GL_DEPTH_STENCIL_OES) in ValidateTextureFormatType()223 case GL_DEPTH_STENCIL_OES: in ValidateTextureFormatType()269 case GL_DEPTH_STENCIL_OES: in ValidateTextureFormatType()
692 case GL_DEPTH_STENCIL_OES: in CompressedTexImage2D()4250 case GL_DEPTH_STENCIL_OES: in TexImage2D()
616 case GL_DEPTH_STENCIL_OES: in ValidateCopyFormats()683 if(format == GL_DEPTH_STENCIL_OES) in ValidateReadPixelsFormatType()1007 case GL_DEPTH_STENCIL_OES: in ValidateTextureFormatType()1388 case GL_DEPTH_STENCIL_OES: // Cannot be read as one format. Handled separately. in ConvertReadFormatType()
3332 case GL_DEPTH_STENCIL_OES: // GL_NV_read_depth_stencil in readPixels()3352 if(format != GL_DEPTH_STENCIL_OES) // The blitter only handles reading either depth or stencil. in readPixels()
5744 case GL_DEPTH_STENCIL_OES: in TexImage3DOES()
91 #define GL_DEPTH_STENCIL_OES 0x84F9 macro300 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
379 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
383 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
163 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
724 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
428 #define GL_DEPTH_STENCIL_OES 0x84F9 macro
438 #define GL_DEPTH_STENCIL_OES 0x84F9 macro