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Searched refs:GL_DEPTH_STENCIL_TEXTURE_MODE (Results 1 – 24 of 24) sorted by relevance

/external/deqp/framework/opengl/
DgluStrUtil.cpp111 case GL_DEPTH_STENCIL_TEXTURE_MODE: in operator <<()
DgluStateReset.cpp180 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
213 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
243 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
271 gl.texParameteri(GL_TEXTURE_3D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
DgluStrUtil.inl663 case GL_DEPTH_STENCIL_TEXTURE_MODE: return "GL_DEPTH_STENCIL_TEXTURE_MODE";
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampGetTexParameterIErrors.cpp70 m_pname_list.push_back(GL_DEPTH_STENCIL_TEXTURE_MODE); in initTest()
DesextcTextureBorderClampBase.cpp321 case GL_DEPTH_STENCIL_TEXTURE_MODE: in getPNameString()
/external/mesa3d/src/mesa/main/
Dtexparam.c521 case GL_DEPTH_STENCIL_TEXTURE_MODE: in set_tex_parameteri()
832 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_texture_parameterf()
888 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_texture_parameterfv()
1923 case GL_DEPTH_STENCIL_TEXTURE_MODE: in get_tex_parameterfv()
2165 case GL_DEPTH_STENCIL_TEXTURE_MODE: in get_tex_parameteriv()
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp252 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2D()
317 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2DArray()
376 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColorCube()
Des31fNegativeTextureApiTests.cpp1770 ctx.glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameteri()
1891 ctx.glTexParameterf(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterf()
2014 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &params[0]); in texparameteriv()
2131 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &params[0]); in texparameterfv()
2236 ctx.glTexParameterIiv(0, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIiv()
2248 ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIiv()
2346 ctx.glTexParameterIuiv(0, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIuiv()
2357 ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIuiv()
Des31fTextureBorderClampTests.cpp778 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in renderTo()
780 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in renderTo()
/external/deqp/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp976 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in prepareSourceTexture()
981 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in prepareSourceTexture()
Dgl4cDirectStateAccessTexturesTests.cpp6265 glw::GLenum name = GL_DEPTH_STENCIL_TEXTURE_MODE; in iterate()
6812 glw::GLenum name = GL_DEPTH_STENCIL_TEXTURE_MODE; in iterate()
12031 glw::GLenum all_pnames[] = { GL_DEPTH_STENCIL_TEXTURE_MODE, in Prepare()
12118 …gl.textureParameterf(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, (glw::GLfloat)m_depth_stencil_mode_in… in Testf()
12246 gl.textureParameteri(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, m_depth_stencil_mode_invalid); in Testi()
12380 gl.textureParameterfv(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &depth_stencil_mode_invalid); in Testfv()
12504 gl.textureParameteriv(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &depth_stencil_mode_invalid); in Testiv()
12628 gl.textureParameterIiv(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &depth_stencil_mode_invalid); in TestIiv()
12751 gl.textureParameterIuiv(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &depth_stencil_mode_invalid); in TestIuiv()
13767 GL_DEPTH_STENCIL_TEXTURE_MODE, in iterate()
Dgl3cTextureSwizzleTests.cpp3566 gl.texParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, texture_format.m_ds_mode); in prepareSourceTexture()
/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c874 _mesa_texture_parameteriv(ctx, texObj, GL_DEPTH_STENCIL_TEXTURE_MODE, in _mesa_meta_fb_tex_blit_end()
/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp2674 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in iterate()
2683 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in iterate()
/external/deqp/modules/glshared/
DglsTextureStateQueryTests.cpp78 CASE_ALL_SETTERS(TESTER_DEPTH_STENCIL_TEXTURE_MODE): return GL_DEPTH_STENCIL_TEXTURE_MODE; in mapTesterToPname()
355 pname == GL_DEPTH_STENCIL_TEXTURE_MODE; in isCoreTextureParam()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_texture.c3055 case GL_DEPTH_STENCIL_TEXTURE_MODE: in st_TexParameter()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1467 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
/external/mesa3d/include/GLES3/
Dgl31.h1340 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
Dgl32.h1340 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
/external/virglrenderer/src/
Dvrend_renderer.c2492 … glTexParameteri(view->texture->target, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in vrend_set_single_sampler_view()
2494 … glTexParameteri(view->texture->target, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in vrend_set_single_sampler_view()
/external/swiftshader/include/GL/
Dglcorearb.h2500 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
Dglext.h2447 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
/external/mesa3d/include/GL/
Dglcorearb.h2500 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
Dglext.h2447 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro