Searched refs:GL_EYE_LINEAR (Results 1 – 10 of 10) sorted by relevance
373 case GL_EYE_LINEAR: in texgen()406 case GL_EYE_LINEAR: in texgen()439 case GL_EYE_LINEAR: in texgen()467 case GL_EYE_LINEAR: in texgen()
285 case GL_EYE_LINEAR: in nvgl_texgen_mode()
207 else if (c->Mode == GL_EYE_LINEAR) in get_texgen_coeff()
290 case GL_EYE_LINEAR: in compute_texgen()313 case GL_EYE_LINEAR: in compute_texgen()336 case GL_EYE_LINEAR: in compute_texgen()356 case GL_EYE_LINEAR: in compute_texgen()
1002 texUnit->GenS.Mode = GL_EYE_LINEAR; in init_texture_unit()1003 texUnit->GenT.Mode = GL_EYE_LINEAR; in init_texture_unit()1004 texUnit->GenR.Mode = GL_EYE_LINEAR; in init_texture_unit()1005 texUnit->GenQ.Mode = GL_EYE_LINEAR; in init_texture_unit()
108 case GL_EYE_LINEAR: in _mesa_TexGenfv()
104 case GL_EYE_LINEAR: return TXG_EYE_LINEAR; in translate_texgen()
868 case GL_EYE_LINEAR: in radeon_validate_texgen()
1191 case GL_EYE_LINEAR: { in r200_validate_texgen()
644 #define GL_EYE_LINEAR 0x2400 macro