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Searched refs:GL_FLOAT_MAT4 (Results 1 – 25 of 31) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp299 case GL_FLOAT_MAT4: return true; in compareVarying()
303 case GL_FLOAT_MAT4: return false; in compareVarying()
316 case GL_FLOAT_MAT4: return false; in compareVarying()
329 case GL_FLOAT_MAT4: return false; in compareVarying()
342 case GL_FLOAT_MAT4: return false; in compareVarying()
355 case GL_FLOAT_MAT4: return false; in compareVarying()
Dutilities.cpp86 case GL_FLOAT_MAT4: in UniformComponentCount()
114 case GL_FLOAT_MAT4: in UniformComponentType()
240 case GL_FLOAT_MAT4: in VariableRowCount()
282 case GL_FLOAT_MAT4: in VariableColumnCount()
DProgram.cpp585 case GL_FLOAT_MAT4: in setUniformMatrixfv()
674 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4); in setUniformMatrix4fv()
1127 case GL_FLOAT_MAT4: applyUniformMatrix4fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp51 AttribType("mat4", 4, GL_FLOAT_MAT4), in createAttributeLocationTests()
73 AttribType("mat4x4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
85 AttribType("mat4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1642 …{ "mat4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4, 1, GL_FAL… in test()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h63 #define GL_FLOAT_MAT4 0x8B5C macro
Dreflection.cpp629 case 4: return GL_FLOAT_MAT4; in mapToGlType()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp58 AttribType("mat4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
Des2fShaderStateQueryTests.cpp1340 …{ "mat4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4, 1, GL… in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h56 DECL_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1146 case GL_FLOAT_MAT4: return TYPE_FLOAT_MAT4; in getDataTypeFromGLType()
DgluStrUtil.inl971 case GL_FLOAT_MAT4: return "GL_FLOAT_MAT4";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h391 #define GL_FLOAT_MAT4 0x8B5C macro
/external/swiftshader/include/GLES2/
Dgl2.h326 #define GL_FLOAT_MAT4 0x8B5C macro
/external/mesa3d/include/GLES2/
Dgl2.h326 #define GL_FLOAT_MAT4 0x8B5C macro
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp438 case GL_FLOAT_MAT4: in fill()
1467 case GL_FLOAT_MAT4: in setUniform()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h415 #define GL_FLOAT_MAT4 0x8B5C macro
/external/deqp/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp639 GLint expected[] = { 2, GL_FLOAT_MAT4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; in Run()
1053 GLint expected[] = { 2, GL_FLOAT_MAT4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; in Run()
1494 2, GL_FLOAT_MAT4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "d") in Run()
Dgl3cTransformFeedbackTests.cpp3732 { GL_FLOAT_MAT4, "mat4", 16, true }
/external/mesa3d/include/GLES3/
Dgl3.h326 #define GL_FLOAT_MAT4 0x8B5C macro
Dgl31.h328 #define GL_FLOAT_MAT4 0x8B5C macro
Dgl32.h328 #define GL_FLOAT_MAT4 0x8B5C macro
/external/swiftshader/include/GLES3/
Dgl3.h326 #define GL_FLOAT_MAT4 0x8B5C macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl934 #define GL_FLOAT_MAT4 0x8B5C macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp77 case 4: return GL_FLOAT_MAT4; in glVariableType()

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