/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 299 case GL_FLOAT_MAT4: return true; in compareVarying() 303 case GL_FLOAT_MAT4: return false; in compareVarying() 316 case GL_FLOAT_MAT4: return false; in compareVarying() 329 case GL_FLOAT_MAT4: return false; in compareVarying() 342 case GL_FLOAT_MAT4: return false; in compareVarying() 355 case GL_FLOAT_MAT4: return false; in compareVarying()
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D | utilities.cpp | 86 case GL_FLOAT_MAT4: in UniformComponentCount() 114 case GL_FLOAT_MAT4: in UniformComponentType() 240 case GL_FLOAT_MAT4: in VariableRowCount() 282 case GL_FLOAT_MAT4: in VariableColumnCount()
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D | Program.cpp | 585 case GL_FLOAT_MAT4: in setUniformMatrixfv() 674 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4); in setUniformMatrix4fv() 1127 case GL_FLOAT_MAT4: applyUniformMatrix4fv(device, location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 51 AttribType("mat4", 4, GL_FLOAT_MAT4), in createAttributeLocationTests() 73 AttribType("mat4x4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests() 85 AttribType("mat4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1642 …{ "mat4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4, 1, GL_FAL… in test()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 63 #define GL_FLOAT_MAT4 0x8B5C macro
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D | reflection.cpp | 629 case 4: return GL_FLOAT_MAT4; in mapToGlType()
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/external/deqp/modules/gles2/functional/ |
D | es2fAttribLocationTests.cpp | 58 AttribType("mat4", 4, GL_FLOAT_MAT4) in createAttributeLocationTests()
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D | es2fShaderStateQueryTests.cpp | 1340 …{ "mat4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4, 1, GL… in test()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 56 DECL_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1146 case GL_FLOAT_MAT4: return TYPE_FLOAT_MAT4; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 971 case GL_FLOAT_MAT4: return "GL_FLOAT_MAT4";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 391 #define GL_FLOAT_MAT4 0x8B5C macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 326 #define GL_FLOAT_MAT4 0x8B5C macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 326 #define GL_FLOAT_MAT4 0x8B5C macro
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 438 case GL_FLOAT_MAT4: in fill() 1467 case GL_FLOAT_MAT4: in setUniform()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 415 #define GL_FLOAT_MAT4 0x8B5C macro
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 639 GLint expected[] = { 2, GL_FLOAT_MAT4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; in Run() 1053 GLint expected[] = { 2, GL_FLOAT_MAT4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; in Run() 1494 2, GL_FLOAT_MAT4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "d") in Run()
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D | gl3cTransformFeedbackTests.cpp | 3732 { GL_FLOAT_MAT4, "mat4", 16, true }
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 326 #define GL_FLOAT_MAT4 0x8B5C macro
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D | gl31.h | 328 #define GL_FLOAT_MAT4 0x8B5C macro
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D | gl32.h | 328 #define GL_FLOAT_MAT4 0x8B5C macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 326 #define GL_FLOAT_MAT4 0x8B5C macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 934 #define GL_FLOAT_MAT4 0x8B5C macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 77 case 4: return GL_FLOAT_MAT4; in glVariableType()
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