/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSeparateShaderObjsTests.cpp | 725 gl.useProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, programFrag); in iterate() 733 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0); in iterate() 754 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progVF.getProgram()); in iterate() 764 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0); in iterate() 774 gl.useProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, programFrag); in iterate() 786 …gl.useProgramStages(pipeline, GL_ALL_SHADER_BITS ^ (GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT)… in iterate() 802 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progVF.getProgram()); in iterate() 819 …gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progNoLink.getProgram… in iterate() 1152 …gl.useProgramStages(pipelines[0], GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progVF.getProgram… in iterate() 1913 gl.useProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, programA); in iterate() [all …]
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D | es31cShaderImageSizeTests.cpp | 471 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_program[1]); in Run() 504 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_program[1]); in Run()
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D | es31cVertexAttribBindingTests.cpp | 348 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run() 2458 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run() 2923 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
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D | es31cShaderImageLoadStoreTests.cpp | 4390 glUseProgramStages(m_pipeline[0], GL_FRAGMENT_SHADER_BIT, m_fsp0); in Run() 4392 glUseProgramStages(m_pipeline[1], GL_FRAGMENT_SHADER_BIT, m_fsp1); in Run()
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D | es31cShaderAtomicCountersTests.cpp | 3482 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramPipelineStateQueryTests.cpp | 124 gl.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, frgProgram.getProgram()); in iterate() 169 : (m_targetStage == GL_FRAGMENT_SHADER) ? (GL_FRAGMENT_SHADER_BIT) in iterate() 262 gl.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, frgProgram.getProgram()); in iterate() 357 gl.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, frgProgram.getProgram()); in iterate()
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D | es31fNegativeTessellationTests.cpp | 290 ctx.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, fragProgram.getProgram()); in invalid_program_state()
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D | es31fSeparateShaderTests.cpp | 1221 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, in createPipeline() 1236 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName()); in createPipeline() 1264 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName()); in createPipeline()
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D | es31fNegativeComputeTests.cpp | 424 ctx.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, fragProgram.getProgram()); in program_not_active()
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/external/mesa3d/src/mesa/main/ |
D | pipelineobj.c | 239 if ((stages & GL_FRAGMENT_SHADER_BIT) != 0) in use_program_stages() 309 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT; in _mesa_UseProgramStages()
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/external/deqp/external/openglcts/modules/common/ |
D | glcSeparableProgramsTransformFeedbackTests.cpp | 60 static const GLenum StageTokens[STAGES_COUNT] = { GL_FRAGMENT_SHADER_BIT, GL_GEOMETRY_SHADER_BIT,
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D | glcMultipleContextsTests.cpp | 685 …gl.useProgramStages(out_pipeline_id, GL_FRAGMENT_SHADER_BIT, programs[m_fragment_stage_index]->m_p… in prepareProgramPipeline()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessProgramPipelinesTests.cpp | 721 gl.useProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_spo_f); in preparePipeline()
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D | gl4cShaderImageSizeTests.cpp | 684 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_program[1]); in Run() 938 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_program[1]); in Run()
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D | gl3cCommonBugsTests.cpp | 2586 { &fs_body, &m_fs_po_id, SHADER_STAGE_FRAGMENT, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER }, in runPipelineObjectValidationTestMode() 2772 …} shaders[] = { { &fs_body, &m_fs_id, SHADER_STAGE_FRAGMENT, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_S… in runSeparateShaderTestMode()
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D | gl4cVertexAttribBindingTests.cpp | 323 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run() 3001 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run() 3277 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
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D | gl4cShaderImageLoadStoreTests.cpp | 6019 glUseProgramStages(m_pipeline[0], GL_FRAGMENT_SHADER_BIT, m_fsp0); in Run() 6022 glUseProgramStages(m_pipeline[1], GL_FRAGMENT_SHADER_BIT, m_fsp1); in Run() 6141 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run() 6404 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_store_fsp); in Run() 6416 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_load_fsp); in Run()
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D | gl4cShaderSubroutineTests.cpp | 7158 gl.useProgramStages(m_pipeline_id, GL_FRAGMENT_SHADER_BIT, fs_po_id); in iterate() 8271 gl.useProgramStages(m_pipeline_object_ids[n_id], GL_FRAGMENT_SHADER_BIT, m_fs_po_ids[n_id]); in initTest() 8557 gl.useProgramStages(m_pipeline_object_ids[n_object_id], GL_FRAGMENT_SHADER_BIT, in iterate() 8691 gl.useProgramStages(m_pipeline_object_ids[n_object_id], GL_FRAGMENT_SHADER_BIT, in iterate()
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 4440 glUseProgramStages(m_pipeline[0], GL_FRAGMENT_SHADER_BIT, m_fsp0); in Run() 4442 glUseProgramStages(m_pipeline[1], GL_FRAGMENT_SHADER_BIT, m_fsp1); in Run()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderXFB.cpp | 534 gl.useProgramStages(m_pipeline_id, GL_FRAGMENT_SHADER_BIT, m_fs_program_id); in initTest()
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D | esextcTessellationShaderTCTE.cpp | 2819 gl.useProgramStages(run.pipeline_object_id, GL_FRAGMENT_SHADER_BIT, run.fs_program_id); in initTestRun()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderAPI.cpp | 242 gl.useProgramStages(m_pipeline_object_id, GL_FRAGMENT_SHADER_BIT, m_fs_po_id); in initPipelineObject() 1170 gl.useProgramStages(m_pipeline_object_id, GL_FRAGMENT_SHADER_BIT, m_fs_po_id); in iterate() 1320 gl.useProgramStages(m_pipeline_object_id, GL_FRAGMENT_SHADER_BIT, m_fs_po_id); in iterate() 2904 gl.useProgramStages(m_ppo_id, GL_FRAGMENT_SHADER_BIT, m_fs_po_id); in iterate()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.cpp | 558 GL_FRAGMENT_SHADER_BIT, in getGLShaderTypeBit()
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D | gluStrUtil.inl | 1853 tcu::Format::BitDesc(GL_FRAGMENT_SHADER_BIT, "GL_FRAGMENT_SHADER_BIT"),
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 48 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro
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