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Searched refs:GL_FRAGMENT_SHADER_BIT (Results 1 – 25 of 38) sorted by relevance

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/external/deqp/external/openglcts/modules/gles31/
Des31cSeparateShaderObjsTests.cpp725 gl.useProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, programFrag); in iterate()
733 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0); in iterate()
754 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progVF.getProgram()); in iterate()
764 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0); in iterate()
774 gl.useProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, programFrag); in iterate()
786 …gl.useProgramStages(pipeline, GL_ALL_SHADER_BITS ^ (GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT)… in iterate()
802 gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progVF.getProgram()); in iterate()
819 …gl.useProgramStages(pipeline, GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progNoLink.getProgram… in iterate()
1152 …gl.useProgramStages(pipelines[0], GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, progVF.getProgram… in iterate()
1913 gl.useProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, programA); in iterate()
[all …]
Des31cShaderImageSizeTests.cpp471 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_program[1]); in Run()
504 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_program[1]); in Run()
Des31cVertexAttribBindingTests.cpp348 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
2458 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
2923 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
Des31cShaderImageLoadStoreTests.cpp4390 glUseProgramStages(m_pipeline[0], GL_FRAGMENT_SHADER_BIT, m_fsp0); in Run()
4392 glUseProgramStages(m_pipeline[1], GL_FRAGMENT_SHADER_BIT, m_fsp1); in Run()
Des31cShaderAtomicCountersTests.cpp3482 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
/external/deqp/modules/gles31/functional/
Des31fProgramPipelineStateQueryTests.cpp124 gl.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, frgProgram.getProgram()); in iterate()
169 : (m_targetStage == GL_FRAGMENT_SHADER) ? (GL_FRAGMENT_SHADER_BIT) in iterate()
262 gl.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, frgProgram.getProgram()); in iterate()
357 gl.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, frgProgram.getProgram()); in iterate()
Des31fNegativeTessellationTests.cpp290 ctx.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, fragProgram.getProgram()); in invalid_program_state()
Des31fSeparateShaderTests.cpp1221 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, in createPipeline()
1236 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName()); in createPipeline()
1264 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName()); in createPipeline()
Des31fNegativeComputeTests.cpp424 ctx.glUseProgramStages(pipeline.getPipeline(), GL_FRAGMENT_SHADER_BIT, fragProgram.getProgram()); in program_not_active()
/external/mesa3d/src/mesa/main/
Dpipelineobj.c239 if ((stages & GL_FRAGMENT_SHADER_BIT) != 0) in use_program_stages()
309 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT; in _mesa_UseProgramStages()
/external/deqp/external/openglcts/modules/common/
DglcSeparableProgramsTransformFeedbackTests.cpp60 static const GLenum StageTokens[STAGES_COUNT] = { GL_FRAGMENT_SHADER_BIT, GL_GEOMETRY_SHADER_BIT,
DglcMultipleContextsTests.cpp685 …gl.useProgramStages(out_pipeline_id, GL_FRAGMENT_SHADER_BIT, programs[m_fragment_stage_index]->m_p… in prepareProgramPipeline()
/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessProgramPipelinesTests.cpp721 gl.useProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_spo_f); in preparePipeline()
Dgl4cShaderImageSizeTests.cpp684 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_program[1]); in Run()
938 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_program[1]); in Run()
Dgl3cCommonBugsTests.cpp2586 { &fs_body, &m_fs_po_id, SHADER_STAGE_FRAGMENT, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER }, in runPipelineObjectValidationTestMode()
2772 …} shaders[] = { { &fs_body, &m_fs_id, SHADER_STAGE_FRAGMENT, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_S… in runSeparateShaderTestMode()
Dgl4cVertexAttribBindingTests.cpp323 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
3001 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
3277 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
Dgl4cShaderImageLoadStoreTests.cpp6019 glUseProgramStages(m_pipeline[0], GL_FRAGMENT_SHADER_BIT, m_fsp0); in Run()
6022 glUseProgramStages(m_pipeline[1], GL_FRAGMENT_SHADER_BIT, m_fsp1); in Run()
6141 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_fsp); in Run()
6404 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_store_fsp); in Run()
6416 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_load_fsp); in Run()
Dgl4cShaderSubroutineTests.cpp7158 gl.useProgramStages(m_pipeline_id, GL_FRAGMENT_SHADER_BIT, fs_po_id); in iterate()
8271 gl.useProgramStages(m_pipeline_object_ids[n_id], GL_FRAGMENT_SHADER_BIT, m_fs_po_ids[n_id]); in initTest()
8557 gl.useProgramStages(m_pipeline_object_ids[n_object_id], GL_FRAGMENT_SHADER_BIT, in iterate()
8691 gl.useProgramStages(m_pipeline_object_ids[n_object_id], GL_FRAGMENT_SHADER_BIT, in iterate()
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp4440 glUseProgramStages(m_pipeline[0], GL_FRAGMENT_SHADER_BIT, m_fsp0); in Run()
4442 glUseProgramStages(m_pipeline[1], GL_FRAGMENT_SHADER_BIT, m_fsp1); in Run()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderXFB.cpp534 gl.useProgramStages(m_pipeline_id, GL_FRAGMENT_SHADER_BIT, m_fs_program_id); in initTest()
DesextcTessellationShaderTCTE.cpp2819 gl.useProgramStages(run.pipeline_object_id, GL_FRAGMENT_SHADER_BIT, run.fs_program_id); in initTestRun()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAPI.cpp242 gl.useProgramStages(m_pipeline_object_id, GL_FRAGMENT_SHADER_BIT, m_fs_po_id); in initPipelineObject()
1170 gl.useProgramStages(m_pipeline_object_id, GL_FRAGMENT_SHADER_BIT, m_fs_po_id); in iterate()
1320 gl.useProgramStages(m_pipeline_object_id, GL_FRAGMENT_SHADER_BIT, m_fs_po_id); in iterate()
2904 gl.useProgramStages(m_ppo_id, GL_FRAGMENT_SHADER_BIT, m_fs_po_id); in iterate()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp558 GL_FRAGMENT_SHADER_BIT, in getGLShaderTypeBit()
DgluStrUtil.inl1853 tcu::Format::BitDesc(GL_FRAGMENT_SHADER_BIT, "GL_FRAGMENT_SHADER_BIT"),
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl48 #define GL_FRAGMENT_SHADER_BIT 0x00000002 macro

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