Searched refs:GL_FRAMEBUFFER_BARRIER_BIT (Results 1 – 20 of 20) sorted by relevance
75 GL_FRAMEBUFFER_BARRIER_BIT | in memory_barrier_by_region()
117 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT) in st_MemoryBarrier()
707 gl.memoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in runShaders()730 gl.memoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in runShaders()754 gl.memoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in runShaders()
1635 gl.memoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in runShaders()
384 gl.memoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in iterate()
302 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT) in brw_memory_barrier()
972 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in Run()980 … GL_FRAMEBUFFER_BARRIER_BIT | GL_TRANSFORM_FEEDBACK_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER_BIT | in Run()996 glMemoryBarrierByRegion(GL_FRAMEBUFFER_BARRIER_BIT); in Run()1001 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_FRAMEBUFFER_BARRIER_BIT | in Run()
1216 l_gl.memoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in drawTestCompute()
1003 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in Run()1011 … GL_FRAMEBUFFER_BARRIER_BIT | GL_TRANSFORM_FEEDBACK_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER_BIT | in Run()1027 glMemoryBarrierByRegion(GL_FRAMEBUFFER_BARRIER_BIT); in Run()1032 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_FRAMEBUFFER_BARRIER_BIT | in Run()
1211 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in Run()1218 … GL_FRAMEBUFFER_BARRIER_BIT | GL_TRANSFORM_FEEDBACK_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()
1841 tcu::Format::BitDesc(GL_FRAMEBUFFER_BARRIER_BIT, "GL_FRAMEBUFFER_BARRIER_BIT"),
39 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 macro
1305 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 macro
845 glLog.glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in readIntegerTextureViaFBOAndVerify()
2658 gl_barrier |= GL_FRAMEBUFFER_BARRIER_BIT; in vrend_memory_barrier()
2168 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 macro
2115 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 macro