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Searched refs:GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (Results 1 – 25 of 29) sorted by relevance

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/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.completeness.txt72 * If there are no attachments, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
101 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT when the attached layer number is
/external/deqp/doc/testspecs/GLES2/
Dfunctional.fbo.completeness.txt99 * If there are no attachments, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
/external/deqp/external/openglcts/modules/gles31/
Des31cFramebufferNoAttachmentsTests.cpp147 expect_fbo_status(target, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, in begin_fbo_no_attachments()
/external/swiftshader/src/OpenGL/libGLESv2/
DFramebuffer.cpp516 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; in completeness()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayStencilAttachments.cpp420 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: in checkFramebufferStatus()
DesextcTextureCubeMapArrayImageTextureSize.cpp1258 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: in checkFramebufferStatus()
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp1001 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: in checkFramebufferStatus()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp471 …case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTAC… in getFboIncompleteReasonName()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h460 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 macro
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampSamplingTexture.cpp700 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: in checkFramebufferStatus()
/external/deqp/modules/glshared/
DglsFboUtil.cpp630 …cctx->addFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, "No images attached to the frameb… in validStatusCodes()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp603 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: in checkFramebufferStatus()
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp917 …case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTAC… in getFboIncompleteReasonName()
/external/swiftshader/include/GLES2/
Dgl2.h376 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 macro
/external/mesa3d/include/GLES2/
Dgl2.h376 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl241 …case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTAC…
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h483 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 macro
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp338 …case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTAC… in getFboIncompleteReasonName()
/external/mesa3d/include/GLES3/
Dgl3.h376 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 macro
Dgl31.h378 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 macro
Dgl32.h378 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 macro
/external/swiftshader/include/GLES3/
Dgl3.h376 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1061 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 macro
/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp3344 if (GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT != in MissingAttachmentTestCase()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp2295 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; in checkFramebufferStatus()

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