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Searched refs:GL_INCLUSIVE_EXT (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_scissor.c42 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in st_window_rectangles_to_blit()
Dst_atom_scissor.c115 bool include = scissor->WindowRectMode == GL_INCLUSIVE_EXT; in st_update_window_rectangles()
Dst_cb_clear.c336 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in is_window_rectangle_enabled()
/external/mesa3d/src/mesa/main/
Dscissor.c273 if (mode != GL_INCLUSIVE_EXT && mode != GL_EXCLUSIVE_EXT) { in _mesa_WindowRectanglesEXT()
/external/mesa3d/include/GLES2/
Dgl2ext.h2178 #define GL_INCLUSIVE_EXT 0x8F10 macro
/external/swiftshader/include/GLES2/
Dgl2ext.h2234 #define GL_INCLUSIVE_EXT 0x8F10 macro
/external/swiftshader/include/GL/
Dglcorearb.h4652 #define GL_INCLUSIVE_EXT 0x8F10 macro
Dglext.h8941 #define GL_INCLUSIVE_EXT 0x8F10 macro
/external/mesa3d/include/GL/
Dglcorearb.h4626 #define GL_INCLUSIVE_EXT 0x8F10 macro
Dglext.h8913 #define GL_INCLUSIVE_EXT 0x8F10 macro