Searched refs:GL_INCLUSIVE_EXT (Results 1 – 10 of 10) sorted by relevance
42 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in st_window_rectangles_to_blit()
115 bool include = scissor->WindowRectMode == GL_INCLUSIVE_EXT; in st_update_window_rectangles()
336 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in is_window_rectangle_enabled()
273 if (mode != GL_INCLUSIVE_EXT && mode != GL_EXCLUSIVE_EXT) { in _mesa_WindowRectanglesEXT()
2178 #define GL_INCLUSIVE_EXT 0x8F10 macro
2234 #define GL_INCLUSIVE_EXT 0x8F10 macro
4652 #define GL_INCLUSIVE_EXT 0x8F10 macro
8941 #define GL_INCLUSIVE_EXT 0x8F10 macro
4626 #define GL_INCLUSIVE_EXT 0x8F10 macro
8913 #define GL_INCLUSIVE_EXT 0x8F10 macro