Searched refs:GL_LINES_ADJACENCY_EXT (Results 1 – 9 of 9) sorted by relevance
181 if ((drawcall_mode == GL_LINES_ADJACENCY_EXT) || (drawcall_mode == GL_LINES_ADJACENCY)) in getTestName()199 if ((drawcall_mode == GL_LINES_ADJACENCY_EXT) || (drawcall_mode == GL_LINES_ADJACENCY)) in getTestName()217 if ((drawcall_mode == GL_LINES_ADJACENCY_EXT) || (drawcall_mode == GL_LINES_ADJACENCY)) in getTestName()418 SHADER_INPUT_LINES_WITH_ADJACENCY, GL_LINES_ADJACENCY_EXT, in init()2028 if (drawcall_mode != GL_LINES_ADJACENCY_EXT && drawcall_mode != GL_LINE_STRIP_ADJACENCY_EXT) in GeometryShaderRenderingLinesCase()2127 case GL_LINES_ADJACENCY_EXT: in GeometryShaderRenderingLinesCase()2212 if (m_drawcall_mode == GL_LINES_ADJACENCY_EXT || in GeometryShaderRenderingLinesCase()2256 if (m_drawcall_mode == GL_LINES_ADJACENCY_EXT || in GeometryShaderRenderingLinesCase()2354 case GL_LINES_ADJACENCY_EXT: in GeometryShaderRenderingLinesCase()2368 if (m_drawcall_mode == GL_LINES_ADJACENCY_EXT) in GeometryShaderRenderingLinesCase()[all …]
159 test_data.m_mode = GL_LINES_ADJACENCY_EXT; in configureTestDataLines()357 case GL_LINES_ADJACENCY_EXT: in createGrid()
3232 gl.drawArrays(GL_LINES_ADJACENCY_EXT, 0 /*starting index*/, 4 /*number of indices*/); in iterate()
171 LINES_ADJACENCY = GL_LINES_ADJACENCY_EXT; in init()
75 #define GL_LINES_ADJACENCY_EXT 0x000A macro
1369 #define GL_LINES_ADJACENCY_EXT 0x000A macro
1403 #define GL_LINES_ADJACENCY_EXT 0x000A macro
7484 #define GL_LINES_ADJACENCY_EXT 0x000A macro
7495 #define GL_LINES_ADJACENCY_EXT 0x000A macro