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Searched refs:GL_MAX_PROGRAM_TEXEL_OFFSET (Results 1 – 20 of 20) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cLimitsTests.cpp156 …{ "max_program_texel_offset", GL_MAX_PROGRAM_TEXEL_OFFSET, 7, 0, "gl_MaxProgramTexelO… in init()
Dgl4cShadingLanguage420PackTests.cpp17432 gl.getIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, &m_max_program_texel_offset); in testInit()
/external/deqp/modules/gles31/functional/
Des31fShaderBuiltinConstantTests.cpp320 { "gl_MaxProgramTexelOffset", getInteger<GL_MAX_PROGRAM_TEXEL_OFFSET> }, in init()
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp488 LIMIT_CASE(max_program_texel_offset, GL_MAX_PROGRAM_TEXEL_OFFSET, GLint, 7); in init()
Des3fShaderBuiltinVarTests.cpp1130 …rogram_texel_offset", "gl_MaxProgramTexelOffset", getInteger<GL_MAX_PROGRAM_TEXEL_OFFSET> } in init()
Des3fIntegerStateQueryTests.cpp2809 … "MAX_PROGRAM_TEXEL_OFFSET has minimum value of 7", GL_MAX_PROGRAM_TEXEL_OFFSET, 7… in init()
/external/deqp/framework/opengl/
DgluStrUtil.inl1200 case GL_MAX_PROGRAM_TEXEL_OFFSET: return "GL_MAX_PROGRAM_TEXEL_OFFSET";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h587 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 macro
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h274 { GL_MAX_PROGRAM_TEXEL_OFFSET, CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130_es3 },
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2236 case GL_MAX_PROGRAM_TEXEL_OFFSET: in getIntegerv()
2586 case GL_MAX_PROGRAM_TEXEL_OFFSET: in getQueryParameterInfo()
/external/mesa3d/include/GLES3/
Dgl3.h764 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 macro
Dgl31.h766 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 macro
Dgl32.h766 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 macro
/external/swiftshader/include/GLES3/
Dgl3.h764 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl865 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 macro
/external/virglrenderer/src/
Dvrend_renderer.c8091 glGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, &caps->v2.max_texel_offset); in vrend_renderer_fill_caps_v2()
/external/swiftshader/include/GL/
Dglcorearb.h1026 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 macro
Dglext.h907 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 macro
/external/mesa3d/include/GL/
Dglcorearb.h1026 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 macro
Dglext.h907 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 macro