Home
last modified time | relevance | path

Searched refs:GL_OES_shader_io_blocks (Results 1 – 17 of 17) sorted by relevance

/external/deqp/data/gles31/shaders/es31/
Dseparate_shader_validation.test803 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
820 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { fragment }
839 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
851 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { fragment }
874 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
893 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { fragment }
916 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
935 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { fragment }
959 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
976 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { fragment }
[all …]
Dlinkage_io_block.test4 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
40 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
77 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
113 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
148 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
183 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
223 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
258 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
287 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
323 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
Dlinkage_geometry.test469 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
522 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
576 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
627 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
680 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { fragment }
727 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { fragment }
Dlinkage_tessellation.test1263 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
1320 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
1378 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
1436 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
1494 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { fragment }
1545 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { fragment }
Dlinkage_shader_storage_block.test384 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
Dlinkage_geometry_varying_types.test1045 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex }
Dlinkage_tessellation_varying_types.test1200 …require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
Dlinkage_tessellation_geometry_varying_types.test1554 …require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
/external/deqp-deps/glslang/Test/
D310.vert88 #ifndef GL_OES_shader_io_blocks
89 #error GL_OES_shader_io_blocks not defined
92 #extension GL_OES_shader_io_blocks : enable
/external/deqp/data/gles31/shaders/es32/
Dlinkage_shader_storage_block.test402 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
/external/deqp-deps/glslang/Test/baseResults/
D310.tese.out57 Requested GL_OES_shader_io_blocks
190 Requested GL_OES_shader_io_blocks
D310.tesc.out55 Requested GL_OES_shader_io_blocks
386 Requested GL_OES_shader_io_blocks
D310.vert.out106 Requested GL_OES_shader_io_blocks
1037 Requested GL_OES_shader_io_blocks
D310.frag.out150 Requested GL_OES_shader_io_blocks
1042 Requested GL_OES_shader_io_blocks
/external/mesa3d/docs/
Dfeatures.txt285 GL_OES_shader_io_blocks DONE (All drivers that support GLES 3.1)
/external/mesa3d/include/GLES2/
Dgl2ext.h480 #ifndef GL_OES_shader_io_blocks
481 #define GL_OES_shader_io_blocks 1 macro
/external/swiftshader/include/GLES2/
Dgl2ext.h490 #ifndef GL_OES_shader_io_blocks
491 #define GL_OES_shader_io_blocks 1 macro