Searched refs:GL_PIXEL_MAP_I_TO_I (Results 1 – 4 of 4) sorted by relevance
72 case GL_PIXEL_MAP_I_TO_I: in get_pixelmap()120 case GL_PIXEL_MAP_I_TO_I: in store_pixelmap()253 if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { in _mesa_PixelMapuiv()308 if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { in _mesa_PixelMapusv()456 case GL_PIXEL_MAP_I_TO_I: in _mesa_GetnPixelMapusvARB()
3307 if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { in save_PixelMapuiv()3326 if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { in save_PixelMapusv()
588 #define GL_PIXEL_MAP_I_TO_I 0x0C70 macro
1371 - the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer