Searched refs:GL_RENDERBUFFER_OES (Results 1 – 5 of 5) sorted by relevance
51 else if(type == GL_RENDERBUFFER_OES) in lookupRenderbuffer()105 if(mColorbufferPointer.name() == renderbuffer && mColorbufferType == GL_RENDERBUFFER_OES) in detachRenderbuffer()111 if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER_OES) in detachRenderbuffer()117 if(mStencilbufferPointer.name() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER_OES) in detachRenderbuffer()255 if(mColorbufferType == GL_RENDERBUFFER_OES) in completeness()304 if(mDepthbufferType == GL_RENDERBUFFER_OES) in completeness()354 if(mStencilbufferType == GL_RENDERBUFFER_OES) in completeness()454 mColorbufferType = GL_RENDERBUFFER_OES; in DefaultFramebuffer()455 …mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER_OES : GL_NONE… in DefaultFramebuffer()456 …mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER_OES : GL_… in DefaultFramebuffer()
160 if(target != GL_RENDERBUFFER_OES) in BindRenderbufferOES()1427 …if(target != GL_FRAMEBUFFER_OES || (renderbuffertarget != GL_RENDERBUFFER_OES && renderbuffer != 0… in FramebufferRenderbufferOES()1447 framebuffer->setColorbuffer(GL_RENDERBUFFER_OES, renderbuffer); in FramebufferRenderbufferOES()1450 framebuffer->setDepthbuffer(GL_RENDERBUFFER_OES, renderbuffer); in FramebufferRenderbufferOES()1453 framebuffer->setStencilbuffer(GL_RENDERBUFFER_OES, renderbuffer); in FramebufferRenderbufferOES()1833 if(target != GL_RENDERBUFFER_OES) in GetRenderbufferParameterivOES()2108 if(attachmentType == GL_NONE_OES || attachmentType == GL_RENDERBUFFER_OES) in GetFramebufferAttachmentParameterivOES()2124 if(attachmentObjectType == GL_RENDERBUFFER_OES || attachmentObjectType == GL_TEXTURE) in GetFramebufferAttachmentParameterivOES()3395 case GL_RENDERBUFFER_OES: in RenderbufferStorageOES()
259 #define GL_RENDERBUFFER_OES 0x8D41 macro
263 #define GL_RENDERBUFFER_OES 0x8D41 macro
93 #define GL_RENDERBUFFER_OES 0x8D41 macro