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Searched refs:GL_SAMPLER (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/mesa/main/
Dobjectlabel.c189 case GL_SAMPLER: in get_label_pointer()
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp327 case GL_SAMPLER: in abs()
396 baseType = GL_SAMPLER; in fill()
547 if (type.getBaseType() == GL_SAMPLER) in streamValue()
583 if (type.getBaseType() == GL_INT || type.getBaseType() == GL_SAMPLER) in getPtr()
635 else if (type.getBaseType() == GL_SAMPLER) in UniformValue()
1043 if (uniform.type.getBaseType() == GL_SAMPLER) in streamUniformValidator()
/external/deqp/modules/gles31/functional/
Des31fDebugTests.cpp1732 case GL_SAMPLER: in iterate()
1787 case GL_SAMPLER: gl.deleteSamplers(1, &object); break; in iterate()
3246 { GL_SAMPLER, "sampler", "Debug label on a sampler object" }, in init()
/external/deqp/external/openglcts/modules/common/
DglcKHRDebugTests.cpp691 { GL_SAMPLER, createSampler, deleteSampler, "Sampler" }, in iterate()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h214 #define GL_SAMPLER 0x82E6 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl638 #define GL_SAMPLER 0x82E6 macro
/external/mesa3d/include/GLES3/
Dgl32.h1572 #define GL_SAMPLER 0x82E6 macro
/external/mesa3d/include/GLES2/
Dgl2ext.h90 #define GL_SAMPLER 0x82E6 macro
/external/swiftshader/include/GLES2/
Dgl2ext.h90 #define GL_SAMPLER 0x82E6 macro
/external/swiftshader/include/GL/
Dglcorearb.h2325 #define GL_SAMPLER 0x82E6 macro
Dglext.h2272 #define GL_SAMPLER 0x82E6 macro
/external/mesa3d/include/GL/
Dglcorearb.h2325 #define GL_SAMPLER 0x82E6 macro
Dglext.h2272 #define GL_SAMPLER 0x82E6 macro