Searched refs:GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW (Results 1 – 13 of 13) sorted by relevance
116 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
411 … case true: return sampler.arrayed ? GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW : GL_SAMPLER_CUBE_SHADOW; in mapSamplerToGlType()
313 …{ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, "uniform highp samplerCubeArrayShadow u_sampler", "texture(u… in getInfos()
159 DECL_TYPE(samplerCubeArrayShadow, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
1193 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: return TYPE_SAMPLER_CUBE_ARRAY_SHADOW; in getDataTypeFromGLType()
1019 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
1375 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
1722 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
1826 expected_type = GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW; in checkUniformAndResourceApi()
1732 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
1679 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro